Video Game Research Papers:
Academic research papers examining violence in video games, and
related topics.
http://icdweb.cc.purdue.edu/~sherryj/videogames/papers.htm
Game Culture:
Resource for academics, developers, gamers and others interested in
the significance of computer games as a cultural phenomenon.
Includes information on news, journal articles, conferences, mailing
lists and related resources.
http://www.game-culture.com/
Game Research:
Offers news and research information on the development and social
impact of computer games, and the Games Research mailing list.
http://www.game-research.com
Games, Gamers and Gaming Culture:
Links to computer and video game research resources. Bibliography of
game research, researchers, organisations, conferences, archives,
news.
http://www.knowledge.hut.fi/projects/games/gamelinks.html
Video Game Culture: Leisure and Play Preferences of BC Teens:
Study examines the significance of children's video game play by
surveying British Columiba teenagers' attitudes, interests, motives
and behaviors toward gaming.
http://www.media-awareness.ca/eng/issues/violence/resource/reports/vgames.htm
Video Games and Violence:
Examines the relationship between video and computer games on the
release or promotion of aggressive and violent tendencies.
http://www.socsci.mcmaster.ca/soc/courses/stpp4C03/ClassEssay/videogames.htm
Video Games and Aggressive Thoughts, Feelings, and Behavior in the
Laboratory and in Life:
Presents results from two studies that predict exposure to violent
video games will increase aggressive behavior in both the short term
(e.g., laboratory aggression) and the long term (e.g., delinquency).
From the Journal of Personality and Social Psychology.
http://www.apa.org/journals/psp/psp784772.html
Digiplay Initiative:
Research project on computer games, gamers and the gaming industry.
Site has an extensive bibliography of print and online game
research. Some news, links, events, own publications.
http://www.digiplay.org.uk/
Computergamestudies Mailing List:
Description of the mailing list, archives of previous posts and
instructions on how to subscribe.
http://listserv.cddc.vt.edu/mailman/listinfo/computergamestudies
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest:
Findings of a major study of EverQuest players including data on and
discussions of demographics, statistics, psychology, charts,
addiction, gender differences, gender bending, relationships,
romance and guilds.
http://www.nickyee.com/eqt/home.html
DFC Intelligence: Game Industry Research:
Providing strategic market research and statistics on the video
game, interactive entertainment and interactive broadcasting
industries.
http://www.dfcint.com/
How They Got Game: The History of Videogames and Interactive
Simulations:
A project based at Stanford but involving researchers from several
universities in the US that explores the history and cultural impact
of videogames and interactive simulations.
http://poweredge.stanford.edu/videogames/
Richard A. Bartle - Players Who Suit MUDs:
Discusses whether MUDs are games, passtimes, sports or
entertainments and suggests four kids of player: achiever, explorer,
socializer or killer. Bibliography of previous research on MUDs.
http://www.mud.co.uk/richard/hcds.htm
Richard A. Bartle: MUD Writings Archive:
A collection of fulltext research articles on MUDs by many different
researchers, including some classics. Archive stretches from 1984
till 1997.
http://mud.co.uk/richard/oarchive.htm
Gamegirlz Articles and Features:
Collection of academic articles, interviews and opinion pieces on
women and gaming.
http://www.gamegirlz.com/articles/index.shtml
Pargman, Daniel: Code begets community:
Extracts of a PhD thesis on SvenskMUD and the management of a
virtual gaming community.
http://svmud.lysator.liu.se/pargman/
Interactive Fiction:
Annotated bibliography and several scholarly articles about
interactive fiction, by Dennis G. Jerz.
http://www.uwec.edu/jerzdg/orr/articles/if/index.html
Klevjer, Rune: In Defence of Cutscenes:
Article situating cutscenes in games in relation to popular culture
and narrative, arguing against the radical ludologist position that
they are extraneous.
http://www.uib.no/people/smkrk/docs/klevjerpaper.htm
Amory et. al. - Computer Games as a Learning Resource:
Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams
evaluating how biology students use computer games and how games can
be used in teaching.
http://www.und.ac.za/und/biology/staff/amory/edmedia98.html
Gaming People:
A collection of articles written by game designers, media critics,
and players about computer and video game culture and its
implications on society.
http://stage.itp.tsoa.nyu.edu/~mcb233/
Buzzcut:
A collaborative weblog on the theory and criticism of electronic
entertainment and video games, led by David Thomas.
http://www.buzzcut.com