ASCII Robot Soccer:
Unix soccer-like testbed. Source code (C++ with curses and termcap),
executable, and screenshots.
http://www-2.cs.cmu.edu/~trb/soccer/
Machine Learning in Games:
Review of research and implementations in Backgammon, Othello,
soccer, and other games.
http://www.mathforum.org/~jay/learn-game/index.html
Hannibal and Brutus:
Othello programs written by Louis Geoffroy and Martin Piotte.
Descriptions, results.
http://www.cam.org/~bigjeff/Hannibal.html
Game AI:
Publications, predictions, source code, and quotes having to do with
AI and artificial life in games; mostly commercial video games, some
board and card games.
http://www.gameai.com/ai.html
Command Forces Simulation (CFOR):
Battlefield command and control testbed and knowledge base.
Publications, source code, documentation.
http://ms.ie.org/cfor
Amit's Thoughts on Path-Finding:
Online paper about path-finding, including the A* algorithm and a
greedy algorithm. Implementation notes, precalculation, map
representations, heuristics, applications.
http://theory.stanford.edu/~amitp/GameProgramming/
GIB Research:
Bridge program written by Matthew Ginsberg. Results, publications,
library of deals with double-dummy tricks for each trump suit.
http://www.cirl.uoregon.edu/ginsberg/gibresearch.html
Chinook:
Checkers program written by Jonathan Schaeffer et al.; play online.
Publications, endgame database statistics, game records.
http://www.cs.ualberta.ca/~chinook/
Xconq:
Unix, Macintosh, and Windows strategy-game testbed. Game rules can
be modified with Game Design Language (GDL).
http://sources.redhat.com/xconq/
RoboCup: The Robot World Cup:
Aims to develop a team of fully autonomous humanoid robots that can
win against the human world soccer champion team.
http://www.robocup.org
Logistello:
Othello program written by Michael Buro. Publications, game records.
http://www.cs.ualberta.ca/~mburo/log.html